Theme: It's a game Card with original maps. Players must get rid of all their cards by combining and asking those with one, two or three things in common. The more common in the combination, the player most problems for other players by giving them cards in his hand.
Preparation:
Each player receives ten cards. It has 3 cards in the center of the table, is the market. The remaining deck is placed next to it is the pick. The youngest player starts.History:
In turn, each player can make an action from:- Ask a series of maps: A series of cards is comprised of:
- or 4 cards with a common
- is 3 cards with two common
- or 2 cards that have three common points
-
either 1 card with four... uh no;)
- can be developed using a series of three cards on the market, but in this case, it will be replaced by another at the end of turn. Hinder opponents When asked three cards (two in common) are given a card to one of his opponents. Similarly, when asked two cards (three shared) it gives 2 cards, or both at the same opponent, or two different opponents. So in all cases, we put four cards in his hand.
- Draw a map: When you can not ask for cards, even with the help of the market, then it remains only to draw a card that is placed in his hand. Round game ends at once: it was the next player. The player who just shot may use the new card until the next round.
End of Game:
the first who has played all his cards wins. It is not necessary to replace the card socket on the market. It is not necessary to have enough card to give to his opponents. The important thing is to get rid of his cards.Variation:
When the game starts, you pull two cards at random from the packet. The first defines a shape, the second color.Example: first card: 2 - Ankh - Blue - ground stone
second map: 5 - Scarab - Green - bottom sand.
thus deduced shape and color: Ankh - Green. For the game, ankhs green (whatever the merits) are banned from matches. We can not even put them in the market. By cons, they can give other players, when playing combinations of three or two cards ...
Score:
can play several rounds. The winner of a game point zero mark, the other point mark in the number of cards remaining in hand (including those that can give the winner to complete his hand). The round ends when one player scores over 50 points. Winner is the player who has scored the fewest points at this time.Download rules in pdf format
Similis
of The Elves
theme: family card combination
duration: 10 to 15 minutes for
3-6 players
Permissions beyond the scope of this license may be obtained lelfe.sylvain 'at'laposte. net.
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