Monday, May 26, 2008

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Choice class in rappelz

All three races start Rappelz no particular orientation.

At level 10 the player can choose a primary class that will allow it to specialize its orientation: mage, warrior and tamer.

From level 50 and Clvl40, the player can choose a secondary class, which will complement its specialization:
warrior "Tanker", assassin, mage support, care ...

To change class, the player must perform a series of quests.
Once completed these quests, he can choose his class.
WARNING, this choice is final.





Although there are only 3 classes, each race brings specificity.
You will find on this circle all possible jobs in Rappelz.



GUIDE TO CHOOSE CLASS

(guide not finalized, participate by posting at the bottom of the page or on the forum )


guide reads like this :

  1. What style of game for my character?
    Physical skills, magic or a familiar

  2. What type of profile for my character?
    attack, defense, support ...


~ ~ PHYSICAL ORIENTATION


POWERFUL ATTACK
  • Asura Assassin: quick, strong attack, weak defense. Double daggers / swords possible.
  • Gaia Gladiator: slow?, Very powerful attack?, Weak defense?. specialized in two ax hands.

POWERFUL DEFENSE
  • Paladin Deva : uses his shield (and magic) to return a portion of the damage.

BALANCE
  • Deva Champion: Fighter balanced between attack and defense.

WEAPONS OF JET
  • Stalker Asura : Arbalétier can use magic to increase his damage, and drains life and mana to his opponents.
  • Gaia Sagittarius Archer, may use traps and coils.


~ FOCUS MAGIC MAGIC ~


SUPPORT
  • Gaia Druid magician skills with good support group: care, benefits ...
  • Deva Priest: The best magician Support: healing, buffs and debuffs, Care powerful ... but very weak defense.

MAGIC ATTACK
BALANCE
  • Sage Deva magician with an excellent power of incantation, a few well-done lots and lots of care.
  • Gaia Shaman: magician can "buffer" companions. Also uses the ax to the melee.


ORIENTATION TRAINING ~ ~

  • Kabbalist Asura : uses its familiar for their drain life, mana, and casting spells.
  • Animist Gaia : orientation offensive did a lot of damage with his friends and his (or her!) Axes.
  • Beastmaster Deva : defensive orientation, it can have 2 pets simultaneously almost all the time.

Source: http://rappelz.france.free.fr/classe_info.php

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~ STATISTICS ~



These statistics define the abilities of your character.
These skills evolve depending on the level and class of your character.
You may also be increased using stones (up to 22 per ability).
(see "stones" for more info).
  • Force
    Influences damage with your weapon. Each point in strength
    you add 2 additional points of damage with a melee weapon
    and 3 / 8 with a projectile weapon.

  • Vitality Influences
    your defense capability.
    Each point you add 2 points maximum defense and 30 points.


  • Agility affects your ability to dodge.
    Each point you add 1 / 2 point dodge.

  • Intelligence
    Affects your magic damage.
    Each point you add 2 points of attack and 30 magic magic points (MP).


  • Wisdom affects your strength and your ability to dodge magic attacks and your magic attack accuracy.
    Each point you add 2 points in magic defense, 3 / 8 precision
    magic and 1 / 2 in magic resistance.


  • Dexterity affects your chance to hit in combat.
    Each point adds 5 / 8 point of damage with a ranged weapon, 1 / 2 Precision and
    eighth magic accuracy.

  • Chance
    Affects the chance of a successful attack on the target.
    Each point adds 1 / 5 of a successful critical attack.



BASE ~ ~



The skills commodities is directly interacting with your opponents.
They evolve according to your statistics, benefits, and your equipment:
Indeed, the attack of your weapon will be added to your points of attack.
Ditto for magic attack, speed, defense points of your equipment ...

- examples of benefits -
bonus attack speed

speed bonus



- example of weapon / armor -

For weapons and armor, add values to your database.
For example, starting your character to 21 points on offense:


Lorqui it is equipped with a small hatchet (attack: 31), increases his attack:
21 + 31 = 52!


For your quick attack against it will decrease by 10 points ...

Here is the complete list of databases.
(Add to the calculated value of the claims bonus of your equipment.)
  • Attack
    Represents your offensive power (the damage you made).
    Attack (contact) = (your level) + (2 pts x force) + Attack Attack
    your weapon (distance) = (your level) + (13 / 8 x dexterity) + (3 / 8 x force) + Attack your weapon

  • Accuracy
    Represents your chance to hit your target in attacks physical.
    precision level + = (1 / 2 x dexterity)

  • Rpd. Mr.
    Represents your magical offensive power.
    (nb: it is poorly translated, corresponds to ca M. atk English)
    Rpd. M. = level + (2 x Intelligence)

  • Defense
    Represents your ability to collect physical attacks.
    Defense = level + (2 x Vitality)

  • Dodge
    Represents your ability to avoid physical attacks. Dodge
    level + = (1 / 2 x Skill)

  • Rpd. Atk.
    Represents your typing speed in physical attacks.
    Rpd. Atk. = 100 (varies according to the classes?)

  • Precis. Mr.
    Represents your chance to hit your target during magic attacks.
    Precis. M = level + (3 / 8 x Wisdom) + (1 / 8 x Dexterity)

  • Def. Mr.
    Represents your ability to withstand magical attacks.
    Def. M. = level + (2 x Wisdom)

  • Mr. Dodge
    Represents your ability to avoid attacks magical. Mr. Dodge
    level + = (1 / 2 x Wisdom)

  • Speed
    Represents your speed.
    Speed = 120



~ ~ EXTENDED


  • HP Regen.
    Represents your reload speed of life.
    HP Regen. = 5%
    (you can sit back to life faster)

  • MP Regen.
    Represents your reload speed of energy.
    MP Regen. = 5%
    (you can sit to regain energy faster)

  • Blocking
    % Represents percentage of your chance to block an attack (increases with a shield).

  • Rate Crit.
    Represents your percentage chance of a successful critical attack. Rate
    Crit. = 3 + (1 / 5 x Chance)

  • Rpd. Mr.
    Represents your spell casting speed.
    (this time it is translated!)
    Rpd. Mr = 100

  • HP and MP regen. The number
    point that you won at each regeneration
    HP / MP regen. = 48 + (2 x level)

  • Review
    Represents the increase in damage when critically hit.
    Critical = 80%

  • Mr.
    Time Delay between each spell cast.



~ ~ MISCELLANEOUS

  • HP / MP
    Hitpoints, mana (classique. ..)
    HP = (30 x Vitality) + (20 x level)
    MP = (30 x Intelligence) + (20 x level)

  • Weight (inventory)
    Represents the weight you can carry before suffering penalties for speed and regeneration HP / MP.
    weight = (10 x Strength) + (10 x level)
Source: http://rappelz.france.free.fr/carac.php