Monday, May 26, 2008

How Much Would A Retaining Wall Cost

features characters from rappelz






~ STATISTICS ~



These statistics define the abilities of your character.
These skills evolve depending on the level and class of your character.
You may also be increased using stones (up to 22 per ability).
(see "stones" for more info).
  • Force
    Influences damage with your weapon. Each point in strength
    you add 2 additional points of damage with a melee weapon
    and 3 / 8 with a projectile weapon.

  • Vitality Influences
    your defense capability.
    Each point you add 2 points maximum defense and 30 points.


  • Agility affects your ability to dodge.
    Each point you add 1 / 2 point dodge.

  • Intelligence
    Affects your magic damage.
    Each point you add 2 points of attack and 30 magic magic points (MP).


  • Wisdom affects your strength and your ability to dodge magic attacks and your magic attack accuracy.
    Each point you add 2 points in magic defense, 3 / 8 precision
    magic and 1 / 2 in magic resistance.


  • Dexterity affects your chance to hit in combat.
    Each point adds 5 / 8 point of damage with a ranged weapon, 1 / 2 Precision and
    eighth magic accuracy.

  • Chance
    Affects the chance of a successful attack on the target.
    Each point adds 1 / 5 of a successful critical attack.



BASE ~ ~



The skills commodities is directly interacting with your opponents.
They evolve according to your statistics, benefits, and your equipment:
Indeed, the attack of your weapon will be added to your points of attack.
Ditto for magic attack, speed, defense points of your equipment ...

- examples of benefits -
bonus attack speed

speed bonus



- example of weapon / armor -

For weapons and armor, add values to your database.
For example, starting your character to 21 points on offense:


Lorqui it is equipped with a small hatchet (attack: 31), increases his attack:
21 + 31 = 52!


For your quick attack against it will decrease by 10 points ...

Here is the complete list of databases.
(Add to the calculated value of the claims bonus of your equipment.)
  • Attack
    Represents your offensive power (the damage you made).
    Attack (contact) = (your level) + (2 pts x force) + Attack Attack
    your weapon (distance) = (your level) + (13 / 8 x dexterity) + (3 / 8 x force) + Attack your weapon

  • Accuracy
    Represents your chance to hit your target in attacks physical.
    precision level + = (1 / 2 x dexterity)

  • Rpd. Mr.
    Represents your magical offensive power.
    (nb: it is poorly translated, corresponds to ca M. atk English)
    Rpd. M. = level + (2 x Intelligence)

  • Defense
    Represents your ability to collect physical attacks.
    Defense = level + (2 x Vitality)

  • Dodge
    Represents your ability to avoid physical attacks. Dodge
    level + = (1 / 2 x Skill)

  • Rpd. Atk.
    Represents your typing speed in physical attacks.
    Rpd. Atk. = 100 (varies according to the classes?)

  • Precis. Mr.
    Represents your chance to hit your target during magic attacks.
    Precis. M = level + (3 / 8 x Wisdom) + (1 / 8 x Dexterity)

  • Def. Mr.
    Represents your ability to withstand magical attacks.
    Def. M. = level + (2 x Wisdom)

  • Mr. Dodge
    Represents your ability to avoid attacks magical. Mr. Dodge
    level + = (1 / 2 x Wisdom)

  • Speed
    Represents your speed.
    Speed = 120



~ ~ EXTENDED


  • HP Regen.
    Represents your reload speed of life.
    HP Regen. = 5%
    (you can sit back to life faster)

  • MP Regen.
    Represents your reload speed of energy.
    MP Regen. = 5%
    (you can sit to regain energy faster)

  • Blocking
    % Represents percentage of your chance to block an attack (increases with a shield).

  • Rate Crit.
    Represents your percentage chance of a successful critical attack. Rate
    Crit. = 3 + (1 / 5 x Chance)

  • Rpd. Mr.
    Represents your spell casting speed.
    (this time it is translated!)
    Rpd. Mr = 100

  • HP and MP regen. The number
    point that you won at each regeneration
    HP / MP regen. = 48 + (2 x level)

  • Review
    Represents the increase in damage when critically hit.
    Critical = 80%

  • Mr.
    Time Delay between each spell cast.



~ ~ MISCELLANEOUS

  • HP / MP
    Hitpoints, mana (classique. ..)
    HP = (30 x Vitality) + (20 x level)
    MP = (30 x Intelligence) + (20 x level)

  • Weight (inventory)
    Represents the weight you can carry before suffering penalties for speed and regeneration HP / MP.
    weight = (10 x Strength) + (10 x level)
Source: http://rappelz.france.free.fr/carac.php

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