~ STATISTICS ~
These statistics define the abilities of your character.
These skills evolve depending on the level and class of your character.
You may also be increased using stones (up to 22 per ability).
(see "stones" for more info).
- Force
Influences damage with your weapon. Each point in strength
you add 2 additional points of damage with a melee weapon
and 3 / 8 with a projectile weapon. - Vitality Influences
your defense capability.
Each point you add 2 points maximum defense and 30 points. -
Agility affects your ability to dodge.
Each point you add 1 / 2 point dodge. - Intelligence
Affects your magic damage.
Each point you add 2 points of attack and 30 magic magic points (MP). -
Wisdom affects your strength and your ability to dodge magic attacks and your magic attack accuracy.
Each point you add 2 points in magic defense, 3 / 8 precision
magic and 1 / 2 in magic resistance. -
Dexterity affects your chance to hit in combat.
Each point adds 5 / 8 point of damage with a ranged weapon, 1 / 2 Precision and
eighth magic accuracy. - Chance
Affects the chance of a successful attack on the target.
Each point adds 1 / 5 of a successful critical attack.
BASE ~ ~
The skills commodities is directly interacting with your opponents.
They evolve according to your statistics, benefits, and your equipment:
Indeed, the attack of your weapon will be added to your points of attack.
Ditto for magic attack, speed, defense points of your equipment ...
- examples of benefits - | ||
---|---|---|
bonus attack speed | ||
speed bonus |
- example of weapon / armor - | |
---|---|
For weapons and armor, add values to your database. For example, starting your character to 21 points on offense: Lorqui it is equipped with a small hatchet (attack: 31), increases his attack: 21 + 31 = 52! For your quick attack against it will decrease by 10 points ... |
Here is the complete list of databases.
(Add to the calculated value of the claims bonus of your equipment.)
- Attack
Represents your offensive power (the damage you made).
Attack (contact) = (your level) + (2 pts x force) + Attack Attack
your weapon (distance) = (your level) + (13 / 8 x dexterity) + (3 / 8 x force) + Attack your weapon - Accuracy
Represents your chance to hit your target in attacks physical.
precision level + = (1 / 2 x dexterity) - Rpd. Mr.
Represents your magical offensive power.
(nb: it is poorly translated, corresponds to ca M. atk English)
Rpd. M. = level + (2 x Intelligence) - Defense
Represents your ability to collect physical attacks.
Defense = level + (2 x Vitality) - Dodge
Represents your ability to avoid physical attacks. Dodge
level + = (1 / 2 x Skill) - Rpd. Atk.
Represents your typing speed in physical attacks.
Rpd. Atk. = 100 (varies according to the classes?) - Precis. Mr.
Represents your chance to hit your target during magic attacks.
Precis. M = level + (3 / 8 x Wisdom) + (1 / 8 x Dexterity) - Def. Mr.
Represents your ability to withstand magical attacks.
Def. M. = level + (2 x Wisdom) - Mr. Dodge
Represents your ability to avoid attacks magical. Mr. Dodge
level + = (1 / 2 x Wisdom) - Speed
Represents your speed.
Speed = 120
~ ~ EXTENDED
- HP Regen.
Represents your reload speed of life.
HP Regen. = 5%
(you can sit back to life faster) - MP Regen.
Represents your reload speed of energy.
MP Regen. = 5%
(you can sit to regain energy faster) - Blocking
% Represents percentage of your chance to block an attack (increases with a shield). - Rate Crit.
Represents your percentage chance of a successful critical attack. Rate
Crit. = 3 + (1 / 5 x Chance) - Rpd. Mr.
Represents your spell casting speed.
(this time it is translated!)
Rpd. Mr = 100 - HP and MP regen. The number
point that you won at each regeneration
HP / MP regen. = 48 + (2 x level) - Review
Represents the increase in damage when critically hit.
Critical = 80% - Mr.
Time Delay between each spell cast.
~ ~ MISCELLANEOUS
- HP / MP
Hitpoints, mana (classique. ..)
HP = (30 x Vitality) + (20 x level)
MP = (30 x Intelligence) + (20 x level) - Weight (inventory)
Represents the weight you can carry before suffering penalties for speed and regeneration HP / MP.
weight = (10 x Strength) + (10 x level)
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