Monday, May 26, 2008

Sample Proposal For A New Fitness Center

Different pets or pets in Rappelz

All classes may be familiar, right from the first levels.
To get them, you will hunt them during your travels, you try to capture them.
You can capture several different pets, but you can a invoke one at a time (unless you play a class player).


Playing Summoner

If your character specializes in invocation, you can claim up to 3 creatures at the same time. You can also increase further the characteristics of your pets.


How to have a pet

Before checking a pet, it is necessary to capture it.
To do this, you need a map of familiar (panther fairy ...), use the appropriate creature, and finally kill her.
If successful capture, imprison you the soul of the creature in your map!
Some cards are sold by a merchant in the cities, while others can only be dropées on monsters. Go see capture for more details.


Change the name of the familiar

To change the name of a pet, you will be "change-name creation".
This item is not available in drop, but only in the store Gpotatos cons of ...
However, it often happens that players sell them. So you can also purchase cons of rupys.


type familiar

There are 13 types of pets different, each with their own characteristics and orientation: attacks, defenses, support ... Only
cards panther, turtle and bird can be purchased in town. Others can be found by killing monsters.

~ ~ Panther (basic)
His skills are directed towards physical attacks and speed.
It can stun enemies.
Turtle ~ ~ (basic) is a familiar
oriented "tanking", with skills in advocacy, and a lot of points. It can
launched buff defense.
~ ~ Volatile (basic)
Has magic skills and speed. It can stun enemies.
~ ~ Orc (common)
A creature complete with a good level of attack and defense, and buffs can launch an attack and defense.
~ Mermaid ~ (common)
A beautiful humanoid creature that can debuff and trap enemies.
~ ~ Yeti (common)
a pet can "tanking" abilities thanks to its defense and hit points.
It also has a buff defense high-level care and a minor buff.
~ ~ Skeleton (Common)
The skeleton of an ancient warrior, having a great ability to escape. He has
rapid physical attacks and some skills to debuff enemies.
~ ~ Blue Fairy (common)
A little fairy with blue spells and buffs care.
~ ~ Red Fairy (common)
A little red fairy spell which has enormous damage.
~ ~ Male hawk (rare)
a pet can "tanker" thanks to its skills of defense and hit points.
It also has a buff defense high-level care and a minor buff.
~ ~ Salamander (rare)
Salamander great ability to escape, has fast physical attacks and skills debuff.
~ Angel ~ (very rare)
An angel with healing spells (no buffs).
~ ~ Centaur (Very rare)
A creature complete with a good level of attack and defense, and buffs can launch an attack and defense.

DEVELOPMENTS


Once captured your pets, you can invoke them so that they fight at your side.
the pet who will fight with you to gain XP and Cp, as it is one level below yours.
It may well gain levels, and even learn new skills. By cons
other pets you have, untrained, or sealed in the cards, not will gain no XP / Cp.
(it sounds obvious but ...)

By gaining XP, the pet will grow 2 times, at 50 and 100.
These changes cause a change in their appearance, as well as access to new skills.
For example, the panther, you get:



The OverBreeding

Another option for the evolution of the familiar is Overbreeding, or "on-trend" .
This allows the pet for you to get more and more Cp features a familiar standard.
Overbreeding You start when your pet reaches level 50 or 100, and you do not evolve from the trainer (in town). It then evolves at 60 and 115.

This technique is similar to the normal trend, but provides "bonus" during
overbreeding, the familiar gains 2 JP per lvl instead of 1, and will unlock unique skills. Cons by your pet will have his new skills as lvl 60 and 115 ...

Note that a familiar unevolved can not climb beyond level 60, its progress stops when it accumulates 1331516 xp at 60.
Similarly, no change it will no longer gain XP beyond level 115.
Once the level reaches 60 or 115, go see the trainer (in town) to finish the OB.



remarks

Your pet earn XP for each monster killed, but the loss of XP each kill!
Do not send the case to the pipe without thinking.
to resurrect your pet, use a scroll of resurrection, or ask the trainer in town.

If your pet's body disappears, do not panic: it was "recalled" in their card.
resummoned your dead creature (.. um, yes it is weird), and there you can use the scroll.

EQUIPMENT FOR PET




The familiar can, like you, be equipped with weapons and armor to increase their characteristics. Here's how.



WEAPONS OF FAMILIAR

Creating the weapon familiar

It is possible to fit his (her) pet (s) of weapons, this in order to increase its damage and thus bring you greater efficiency in action at your side.
To do this, you must possess a weapon of rank corresponding to the level of your pet.
Example: If your pet is lvl 19, he can not wear gun range II.

then you must bring a map object:
You can purchase this card at merchants in cities, at a price of 500 Rupy.
(or from other players of course).
Once these 2 objects in your possession must be combined so as to bind the card to the weapon.


Place the weapon and the card in the "combine"



Equip the familiar sound weapon

Once the card equipped, he must go to the Format menu and simply drag the weapon of a pet registration cards (see picture below).


ARMOUR OF FAMILIAR

the same way that weapons, it is possible to provide a shield for their pet.
armor embodies:

Notes:
  • The prerequisites of armor applied to the familiar (including mini lvl)
  • improve facilities, with stones, or delight can equip your pet.
  • It is not possible to directly improve equipment familiar "enchassé.
    It will improve the lvl or the setting of the weapon before creating it for the familiar.
  • For improved weapon embedded in a card, you must first remove it.
    For this, use a rock collection (available in stores):





(example of a turtle equipped with a large mass)

CHOOSING YOUR PET


Here's a guide to choose the pet that best suits your character class.



- BONUS -


You can put the card of your pet to your belt, to recover the bonuses.
You will first make him learn the passive skill "bonus belt".
It will also "distorted" for it is no longer invoked.
To do this in the window "creature form, select the card, then click" Cancel ".

careful though, because by placing your pet on your belt,
  1. you can not make him gain experience,
  2. you can not enjoy his spells: benefit of defense, health care ...

familiar type of bonus if equipped
Level 40: 5% Att. Mr.

level 85: 5% Evasion
Level 40: Agility 10%

Level 85: 5% Attack
Level 40: 10% Vitality

Level 85: Increases HPmax
Level 40: 10% Strength

Level 85: 10% Vitality
Level 40: 10% Vitality

Level 85: 5% Defense
Level 40: 5% Def. Mr.

level 85: 5% Attack
Level 40: 10% Intelligence.

Level 85: 5% Att. Mr.
Level 40: Agility 10% .

Level 85: 5% Att. Mr.




- CHOOSE YOUR PET -


~ ~ physics class
  • Turtle: from level 40, put the map turtle to your belt to gain 10% Vitality (and 5% of Defence at 85).
    Then use a second turtle was familiar. She can assist you with tanker and its benefits Defensive: +75 physical defense at level 40, and 150 at 85.

  • Panther : from level 40, put the card in your belt to gain speed of attack (Interesting for Asura assassin).

  • Blue Fairy : Good familiar to all classes, because thanks to his healing spells, it will save you consume MP to heal.
    In addition, you can not call for care, then with another farmer familiar.
    Finally, placed on the belt, it will give you 10% of intelligence at 40. (Good for mages!).

  • Orc : Very good pet for top players. Its benefits
    increasing defense and attack (level 80) you will kill monsters faster.

~ Magic Class (attack) ~
  • Rooster: from level 40, put the card on the belt to gain magical attack (Rpd. M.). Opposed to class magic attack like the Asura Elementalist.

  • Red Fairy: Increases magical damage, it will help you with stones of mind, to have the fragments of spirits, to inflict the greatest damage.
    Placed on the belt, it will give you 10% of intellect at level 40.

  • Blue Fairy : Good familiar to all classes, because thanks to his healing spells, it will avoid consume MP to heal.
    In addition, you can not call for care, then with another farmer familiar.
    Finally, placed on the belt, it will give you 10% of intelligence at 40.

  • Orc : Good familire for top players. Its benefits
    increasing defense and attack (level 80) you will kill monsters faster.

Class ~ ~ tamer
  • Turtle: from level 40, put the map turtle to your belt to earn 10% of sports (and 5% of Defence at 85).
    Then use a second turtle was familiar. She can assist you with tanker and its benefits Defensive: +75 physical defense at level 40, and 150 at 85.

  • Blue Fairy : Good familiar to all classes, because thanks to his healing spells, it will save you consume MP to heal.
    In addition, you can not call for care, then with another farmer familiar.

  • Orc : Good familire for top players. Its benefits
    increasing defense and attack (level 80) you will kill monsters faster.

  • Yeti : Groso-speaking as powerful as the tortoise.
    He however the advantage of having more points, and can treat a whole group (high level).


Source: http://rappelz.france.free.fr/pets.php

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